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Chime | Head of Design | 2019-Present

I've been at Chime since March 2019 and it’s fun being back at a startup. Chime is the fastest growing challenger bank in the U.S. We’re focused relentlessly on helping our members achieve peace of mind by removing the stress and fees that come with traditional bank accounts. Our members have acute needs that aren’t met by traditional banks, and my team of designers is focused on fundamentally changing the relationship that every person deserves to have with their bank.

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LendingClub | Director of Design | 2017-2019

At LendingClub, I put my skills from FiveStars to use at scale. I evolved my player/coach role to account for a design team that was three times larger. I found fulfillment in an industry that changes people's lives everyday. Designing at LendingClub was about combining product design with behavioral economics to make experiences that were honest, were comprehensive, and that actively helped people make better decisions.

FiveStars | Director of Design | 2015-2017

FiveStars was full of firsts - my first startup, my first role as a player/coach, my first experience scaling a design team, and my first look into fundraising (to name a few!) I deeply felt the responsibility that comes with aligning design, product, and engineering around company process. I came to understand the importance of examining design through the lens of business strategy. I learned what it means to scale not just an organization, but a culture, as a company grows.

Punchcut | Associate Director, Interaction Design | 2012-2015

Punchcut was my designer bootcamp. Because we could, for better or worse, separate ourselves from some of our clients' constraints, we were able to do the best possible design work in the scope and timeframes we were given. While our work didn't always see the light of day, I found huge value in learning how to align stakeholders, how to best illustrate design values and principles through interface elements, and how to truly push the envelope.

Hewlett Packard |Senior Interaction Designer | 2010-2012

HP was a lesson in acquisitions and changing culture. There were so many benefits that came with being owned by a big company - budget for marketing and sales, an assumed user base, and the potential to grow larger than we could have before. There were also huge shifts - never before had I seen such definition of team and process turned completely on its head. The tradeoffs opened my eyes to the good and bad parts of working in Silicon Valley.

Palm | User Researcher & Interaction Designer | 2009-2010

Palm was a huge learning for me in terms of what truly motivates me - while my training was classically user research, I quickly realized that the translation of insights and takeaways into better design work was what got my juices flowing. I worked hard to evolve my skills past research and moderation into interaction design, information architecture, and systematic behavioral specifications.

Motorola | Human Factors Research & Design Intern | 2008

Motorola - the place where it all started. My first, and most educational, foray into the ins and outs of mobile design, working with carriers, understanding hardware and software requirements, and perfecting my collaboration skills with product managers and engineers. I also learned the struggles of working in hardware, with multiple year cycles, versus the relative ease of software design, where products are released more quickly and more regularly.